AI Insights · Timothy · April 2022
Top 5 2D Cartoon Games in Italy: Q1 2022 Performance
Discover the performance trends of the top 5 2D cartoon games in Italy during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 2D cartoon games in Italy demonstrated varied performance metrics across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the gaming landscape for this category in Italy.
Coin Master from Moon Active saw a steady increase in weekly revenue, starting at approximately $368K at the end of December 2021 and peaking at around $415K by mid-March. Weekly downloads for the game exhibited an upward trajectory, beginning at 13K and reaching around 26K towards the end of January. Active users also showed a consistent rise, growing from roughly 294K at the beginning of the quarter to nearly 349K by the end of March.
King's Candy Crush Saga experienced robust revenue growth, starting at $210K in late December and peaking at over $328K by February. The game’s weekly downloads fluctuated, starting at 32K and experiencing a low of 14K in mid-March before stabilizing around 24K. Active users remained strong, with numbers consistently above 375K, peaking at over 424K in late February.
Empires & Puzzles: Match 3 RPG by Small Giant Games experienced a notable increase in weekly revenue, starting at $132K and peaking at approximately $191K in mid-March. Weekly downloads for the game showed modest growth, beginning at 2.5K and reaching nearly 4K by early March. Active user numbers remained relatively stable, fluctuating slightly around the 52K mark.
Hay Day from Supercell saw significant revenue growth, beginning at $49K in late December and soaring to over $224K by the end of March. Weekly downloads showed a similar pattern, starting at 20K and peaking at nearly 238K in February. The game also experienced a substantial increase in active users, growing from 472K to over 2.6M by the end of the quarter.
Clash of Clans, another title from Supercell, had varied revenue performance, starting at $131K and peaking at $169K in late January. Weekly downloads remained stable, fluctuating between 12K and 18K. Active user numbers were consistently high, beginning at 1.48M and reaching nearly 1.89M by the end of March.
For more detailed insights and data on the performance of these games, visit Sensor Tower.